New York Dart Organization
212-374-9529
Rules & Regulations
Fall
2011 Revision
All dart events played under the supervision of the New York Dart Organization (NYDO) will be played in accordance with the American Dart Organization (ADO) rules (enclosed) - even though the NYDO is longer directly associated with the ADO. As stated in Section 1 of the ADO rules, "any supplemental rules stipulated by local Tournament Organizers" will govern.
In any differences between the following NYDO rules and the ADO rules, the NYDO rules shall take precedence.
Good sportsmanship is the required attitude before, after, and during our events. Heckling or other harassment is strictly forbidden. It is the home team's responsibility to maintain order during league match play. (This applies to anyone present, even if they are not team members.) Repeated use of foul or insulting language, or threats or actual physical violence shall be considered just cause for disciplinary action which can include being penalized match points or other such penalties - up to and including being dropped from the league. The NYDO does not pre-empt any of a host establishment's options for dealing with unruly patrons, including members of either team. So, behave accordingly please. [As far as we are concerned, if a member of a NYDO team behaves in a manner that is not permissible in that establishment - they should be warned once. If they fail to modify their behavior, the bar personnel should ask them to leave. Being a member of the league does not give any extra "protection or right to stay in the bar during a match.]
The League Management is extremely concerned with some of the behavior that occurred during points of the past season. The only way we can exert control over the actions of league members is to either take steps to refuse to allow the 'troublemakers' to continue in our league OR for us to refuse to continue in our role running what we have always considered "your league".
Frankly, we do not care for either choice. Our decision, so far, is to continue. But sportsmanship is everyone's responsibility. We are not asking that everyone in our league become best friends, but we do expect that you can get along for the length of time it takes to play a match. Any team witnessing or experiencing poor sportsmanship should notify the league in writing. (The more information we have, the better we can deal with an issue. Also, we need you to be our eyes & ears - even if you just witness a situation, tell us about it.) All such incidents will be taken seriously, investigated, and dealt with to the best of our ability. Players, teams, and even bars will be warned and if necessary expelled from the NYDO.
The NYDO has placed several people on 'probation' for their actions. However, due to web search capabilities, those names will no longer be listed in the rules. Report all bad behavior and the appropriate disciplinary action will be taken.
If a dispute in the interpretation of the NYDO rules occurs during an event, there are two options:
1. Contact the League Management by phone if we are not present at the event.
2. If you are unable to contact us by phone, the event should be continued, but the fact that it is being played under protest must be recorded on the score sheet. There will be a box for either captain to indicate the match is being protested. A brief description of the dispute must be written on the back of the mailing copy and sent to the league. The league will contact both captains and after discussion, make a ruling.
The New York Dart Organization assumes no responsibility for accident or injury during events.
The NYDO reserves the right to amend or add to these rules for any purpose deemed necessary at any time.
Section 1 - Playing Court
1. The home team captain is responsible for the host establishment's playing court. All attempts should be made to follow the ADO regulations, however all teams should understand that they are sponsored by these pub's and modify their expectations accordingly. For example, the 2' clearance to either side of the hockey may not always be available.
2. The dart board shall be a standard 18" bristle board with the standard 1 - 20 clock pattern. (See ADO rule for specifics if needed.)
3. The scoring wedge for 20 shall be at the top (12:00) position and shall be the darker of the two wedge colors.
4. The home team will supply a good quality board for league play. It is suggested that the board is used for league play and then switch to ensure quality boards throughout the season. If there is more than one board in the establishment, it is the home team's right to choose the board to be used.
Both the home and away team must approve the board at the beginning of the match. If the board is not acceptable, a new board will be supplied. (Hint: have at least 1 new board stored in the bar.)
5. The center of the bull's eye shall be at 5' 8" (68") from the floor (assuming a flat, non-sloping floor). If there is a slope to the floor, take this into account. By using the correct length to the foul line (hockey) and the diagonal measurement, the sloped floor can be compensated correctly.
6. The diagonal from the center of the double bull to the hockey line is 9' 7 ½" (115.5")
7. The foul line or hockey shall be 7' 9 1/4" (93.25") from the front of the dart board and at least 2' wide. (Note: this measurement is taken from the front edge of the board, not the wall under the board.)
If possible the hockey should be raised. Again, because of our establishments, this may not be feasible. If the hockey is a line on either the floor or a mat, the line is officially the front edge (closest the dart board).
8. There should be at least 3' of clearance behind the line.
9. The board must be brightly illuminated with a minimum of shadows. The lights should be affixed so that they do not get in the way of the normal flight of a dart.
10. The score board should be located where it can be easily read by both the players and the spectators of the match. Here too, it may not be possible to follow the ADO guidelines. Again, a "best effort" must be made.
11. The dart and score boards should be
located in an area where the players will not be subject to distractions while
throwing.
11a.
Use of Electronic Scoring Machines: Both teams must agree to using any electronic scoring device as the sole
(main) record of the match’s games. Otherwise, the normal “written” scoring display
must still occur. The NYDO has no problem with the use of electronic aids to
assist in scoring. You can use the calculator or machine either as a double
check or to provide the answer, but you must keep the regular scoring if either
of the teams have not agreed to only using the machine. (Fall 2011)
12. The playing courts are subject to inspection and acceptability for league play is at the discretion of the league management and the appropriate captains' counsel. Certainly the acceptability of a playing court would be a reason to play a match under protest. Such a protest must be made by the visiting team captain prior to the match commencing.
However, it should be remembered that we do play in bars, the playing areas will indeed be less than perfect. The object of this section is to allow for proper and consistent playing areas. It is not intended to create strife or arguments. Play the match. Both teams are playing on the same dart board. If the "home field advantage" is so great to the home team at a bar with a less than correct court, then you should be able to kick their butts when they get to your bar.
Section 2 - Throws
1. All darts are to be thrown by, and from, the hand.
2. A "Throw" consists of 3 darts unless the game is completed in less.
3. Any dart bouncing off, or falling out of the board, shall not be rethrown. (No, you do not get to throw it again if you catch it!)
4. If any player touches a dart in the board during a turn or throw, the throw is then deemed completed. In other words - don't touch the darts in the board until all 3 are thrown.
5. Foot Faults - If a player
throws from across the line, the darts thrown count as part of his or her turn,
but they do not score.
One warning to the player is sufficient before this rule is invoked!
In plain English - If you are warned and then throw from over the line the darts do not score but that was your turn and the next player is up.
6. Per the adoption by the American Darts Organization (ADO), “For a dart to be score it must remain in the board until retrieved by the thrower except in a case where the thrower requires assistance due to physical injury or disability.” (Adopted Spring 2011)
Section 3 - Team Profile
1. A team will consist of at least 4 players. The maximum number of players on the roster as active at any time is 7 players. Therefore, if your roster is at 7 players and you wish to add someone, someone else must be removed.
There is no additional charge for roster adjustments with the NYDO.
2. Only players on a team's roster are eligible to participate in either a league match or league special event (Singles &/or Doubles competitions).
3. A player must be at least 21 years of age.
4. The rosters will be frozen prior to the beginning of each season until after the first match. After the first match, the roster can be changed or be given additions. If a roster is submitted with less than the minimum number of players necessary, the captain can add the players necessary to reach the minimum prior to the first match. The one day advance notice rule still applies.
The first time a player plays in a league match for the season, he or she must print and sign his or her name on the back of the score sheet that their captain will be mailing to the league. This signature will be used to match for individual all star points in the event of a full forfeit described later in these rules. In addition players will now be required to sign the week 14 match report if they play, and signatures will be required for all playoff matches. If the player does not provide a sample signature, any ruling that would use the sample will be in jeopardy.
5. A new player must be registered with the league office at least one day in advance of his or her participation in an event.
6. No roster additions will be accepted after week 10 *. (* - see 6a.)
6a No 'new' players may be added after week 10. However, if a player had been removed from a team, and the player has already qualified to participate in the playoffs, they can be re-added up until week 12. This means the player already has the mandatory 5 weeks attendance before being re-added. All the standard rules for re-adding still apply. Adds for week 12 must be done the day before the match.
7. A player must have participated in at least 5 different weekly matches to be eligible for playoff competition. For all players except the captain, participation means that they have played at least once during the evening. For captains we are adding the following special exception: If the captain is present during the match, but does not play, and signs the score sheet that is mailed in - that will count as a week's participation towards playoff eligibility.
Per the Spring 2001 Captains Meeting: In calculating the number of different weeks a player is credited with participating, only one of the BYE weeks can be counted. Full Team forfeits or a week where the player's only listing is an individual game forfeit, can still be counted towards the 5 different weeks requirement.
8. Any player that is dropped from one team can not be added to another team during the same season if he or she has already played in one match. If they had not played, they can be "resigned" by another team.
Dropped players can be resigned by their former team if 4 playing weeks have passed since they were dropped. If they are dropped a second time, they can not be resigned a third time.
9. If a team utilizes a player who is not on their roster, that player is "illegal". At a minimum any games played by that person are forfeit losses to the other team. The guilty team will be subject to further penalties - up to and including forfeiting the entire match and possible disqualification for the remainder of the season. (First infraction - all points scored by the illegal player will be moved to the other team. Second infraction - either double the points scored by the illegal player or double the point the illegal player could have scored will be deducted from the 'offending team'. The other team will receive points only for actual games, the doubled penalty is subtracted from the violating team, but the other team does not receive those extra points. Third infraction - match can be declared a forfeit loss.)
Per
the Fall 2003 Captains Meeting - if an "illegal" players is used, but
does not score any points, that players team will have 1 point per event
deducted from their team score. Those points will not be added to the
other team, since they will already have received the points for winning those
games.
WE WILL NOT TOLERATE USE OF SUCH UNREGISTERED "RINGERS" IN OUR LEAGUE.
If there is a question as to a player's eligibility, contact the league by phone.
10. All players should be able to show proof of identity if they are questioned by the opposing team. (We play in bars, you should have "proof" with you.) If there is a question of identity, and the player has no proof with them, they must print and sign their name on the back of one of the copies that is to be mailed in to the league office. It will be compared to the original signatures. If we find that illegal players have been used by a team during the season, we reserve the right to drop that team from the league and withhold any trophies or awards the team or it's members may have won.
11. Players who play in a division below their abilities at darts are subject to this rule. The league does not want to tell anyone that they can not play on their friends team, but on the other hand we don't want to have a top Division A player playing in Division C and collecting all the individual trophies precluding the other true C players from a fair chance. If the league decides that this situation exists from a registration received before the deadline, the captain will be contacted and be given the choices listed below. If the player is added to the roster after the scheduling draw, choice 'a' will not available since the team has already been placed in it's division.
Choices:
a) The captain may agree to have the team "bumped" up to the next division.
b) The player may remain on the team, but be "sanctioned" in the lower division. There are 2 levels of sanctioning. The first is 'full sanctions' - the players would not be eligible for any of the "individual awards" (singles, doubles, all star team, high score, etc) except for the 171+ Club, the Marks Club, & the Corks Club. The second level is 'modified sanctions' - here the player will be required to participate in the singles and doubles competitions at the higher level, and they will not retain their all star points or be eligible for the all star team, high on, high out, & high score.
c) The player can choose to transfer to another team as long as they have not yet played for the team. If they have already played, per section 3 #8, they are not allowed to switch teams.
d) Per the Fall 1998 Captains Meeting: a player from the A division that would be fully sanctioned will NOT be permitted to play in Division C under any circumstances.
If the league finds that a player's true ability was intentionally hidden to prevent the league from giving the captain these choices or preventing the superior player from joining a lower division team, the league reserves the right to remove the player from the roster immediately, withhold any awards won prior to this issue coming to the attention of the league, and take further sanctions against either the team (such as removing points scored by the individual), the captain directly, and / or the player.
11a. If a team has one 'full' sanctioned player, that player may only take part in 2 of the 3 events of a regular league match. (Three events = 501 Singles / Doubles Cricket / 501 Doubles.) This applies even if it means that the team will play shorthanded in the third event. It is up to the team captain to choose which event not to play the sanctioned player. Conversely, 2 events is the maximum - the captain can choose to play the sanctioned player only once, or not at all.
If a team has two 'full' sanctioned players, those players may only participate in up to 3 events total between them. If only one of the sanctioned players is present, he or she is still limited to only 2 events. (Out of the 6 possible slots for those 2 players' names - they may only be listed 3 times.) Again, this is true even if it causes the team to play short in some events.
If the player is under 'modified sanctions' - this limitation will not apply.
If the team violates these limits - the first infraction will be the loss of all the points the sanctioned player(s) earned for the match. Second occurrence means double the points earned or possible to earn. Third occurrence = match declared a forfeit loss.
11b. During the post season (play offs & special tie breaking matches) - each 'full' sanctioned player may only participate in one event for night. Once in a "regular" or single match, or twice in the finals - because it is a double match, home & away, but only once each night.
Again, modified sanctioned players are not limited in this manner.
Penalty for using a full sanctioned player more than the one time limit means the match is a loss for the offending team.
12. If a team wins it's subdivision or division, at the minimum, it will be moved up to the next division. The teams from C move up to B, and the teams from B move up to A. Obviously, the teams from A can not move up. [ps - The numbering of the subdivision is strictly for record keeping. It does not carry any rank information. In other words, B is B and it does not matter if you are in B-1 or B-2, etc.]
If a team designated to be advanced disbands, this can not be used to avoid being moved up. The players on the team designated to be advanced will only be permitted to play in the newly designated division, they can not find a team in the lower division to play on. We will make exceptions for individual players, if requested, and decide based upon that player's previous individual statistics and on the team or bar history.
This rule is intended to keep the skill levels in our divisions as equitable as possible.
In order to keep the A division and subdivision(s) as competitive as possible, the league management will have greater latitude in setting up the subdivisions within the A division. If more than one A subdivision is possible, Subdivision A-1 will be populated with the 8 strongest teams - as decided by the management. (Or 7 teams if a bye is necessary.) Additional "A" subdivisions may contain teams too strong for Division B, as demonstrated by obtaining a win in a "B" subdivision, the prior "B" playoffs, or by a low placement in the A-1 subdivision. However, winners from the prior season in "B" may still be moved into A-1 depending on the new season's registrations.
13. The NYDO reserves the right to ban any player from NYDO sanctioned events for unsportsmanlike conduct, falsifying match report information, playing illegally on a second team on the same night’s NYDO League during the same season, or other reasons of a similar nature.
We also reserve the right, if the league management deems it necessary, to ban members of a team for walking out on a match prior to it's completion. This is for teams leaving because of season point standings, not those leaving to avoid unsportsmanlike activities. The ban would be placed on those players leaving, not against those players who stay and are willing to play, even if there are not enough team members remaining to allow the match to be played. (The Wild Bunch Rule.)
This rule can be applied any week of the season at the discretion of the League Management. It is not limited to the weeks at the end of the season. Other team's comments will be taken under advisement and the banned players can appeal using the captains counsel process.
Players under permanent ban: Mike Rothwell, Jimmy Birnbaum, Eddie Meade, James O'Donnell, & Gary Autz. In addition, the members of the teams The Rabbi's Sons & Who's Next have been expelled from participation in the league.
Players under seasonal ban: None.
14. Per the Fall 2008 Captains Meeting: All teams are now required to provide valid contact information for both the captain and a second contact. Phone numbers are absolutely required and e-mail addresses are desired. We understand that not everyone has an e-mail address but a captain or 2nd contact is not acceptable without either.
If the league has not received the information on both parties by week 3, the team will be penalized a point per week until it is received.
Section 4 - Match Format:
A Division:
4 "matches" of singles 501 (SS/DF) - 3 legs per match - 1 point per game.
2 "matches" of doubles Cricket - 3 legs per match - 1 point per game.
2 "matches" of doubles 501 (DS/DF) - 3 legs per match - 1 point per game.
Total games = 24. Total points = 24.
B Division:
4 "matches" of singles 501 (SS/DF) - 2 legs per match - 1 point per game.
2 "matches" of doubles Cricket - 3 legs per match - 1 point per game.
2 "matches" of doubles 501 (DS/DF) - 2 legs per match - 1 point per game.
Total games = 18. Total points = 18.
C Division:
4 "matches" of singles 501 (SS/DF) - 2 legs per match - 1 point per game.
2 "matches" of doubles Cricket - 2 legs per match - 1 point per game.
2 "matches" of doubles 501 (DS/DF) - 2 legs per match - 1 point per game.
Total games = 16. Total points = 16.
Section 5 - Dates & Start Time
1. Start time is 7:30 PM.
2. The match board shall be cleared for warm ups at least 30 minutes prior to match time for player practice.
a) After the initial practice session, each player is limited to 3 practice rounds (9 darts) between games or events.
b) Once play has commenced, the play should continue without delays. A player is permitted 5 minutes to repair damaged equipment. Otherwise all three darts in a round should be thrown without delay to be considerate of your opponent(s).
Hint - don't disappear to buy a drink in the middle of a game or set. Have another member of your team get it for you. Same thing goes for smoke breaks.
3. Matches can be rescheduled or delayed by mutual consent of both captains prior to the match. If the opposing captain requests such a postponement one day prior to the match, it should be granted. (The night before is sufficient. This is not a strict 24 hour requirement.) A team is not required, but may elect to, grant a postponement the night of the match. (See rule 7.)
If you are requesting the match be rescheduled, notify the league at the time you make the request of the other team. This way the league can verify the advance warning aspect of this rule. Both teams should notify the League separately of the postponement - who made the request and when you intend to make up the match.
Per the Spring 2008 Captains Meeting: Both team captains must confirm the postponement request communication between the teams. The confirmation must be either by e-mail or phone call to the League Office.
3a.Per the Fall 2004 Captains Meeting: A team
may only request to postpone twice during the season. Postponements granted at
other teams' request do not count towards this limitation. In
addition, only matches postponed for 4 or more days count towards the limit.
(If a postponed match is played in 3 days or less, it does not count towards
the limitation.)
3b. Per the Spring 2011 Captains Meeting: If a team exceeds the limit of postponing twice and then makes up the match, the ‘offending team’ will only receive ½ the points the scored for that match. If it is an odd number, the score will be rounded down.
4. There is no longer an official "make up" date scheduled during the regular season. Any match postponed must be made up within 2 weeks of the original play date. The make up date should be mutually agreed upon by both teams. At which point you must notify the league with the time and place of the make up match. The team that "granted" the postponement to the "requesting" team has final approval of the make up date. Failure to make up the match within the 2 week time frame will result in a forfeit loss being scored.
However, all matches must be made up before the 2nd to last match of the regular season. You are not permitted to postpone the 2nd to last match by more than 2 days. And you are not permitted to postpone the last match at all. (Special cases will be addressed by the league management. Based upon the circumstances it may be possible to play those matches early.)
Per the Fall 2004 Captains Meeting: When a match from weeks 1 through 12 is postponed, a confirmed date to play the match must be submitted to the league management by the day after the following match. Otherwise the league may penalize the 'offending' team(s) by deducting 2 points per week until the playing date is supplied.
Also
per the Fall 2004 Captains Meeting: The postponed match must be played on the
confirmed make up date. A three day extension can be allowed if both teams
agree to the additional delay. Otherwise the league may penalize the
'offending' team(s) by deducting 2 points per week until the match is played.
The Spring 1999 Captains Meeting confirmed the following, if a postponed match is not made up before the end of the season and the League Management has not awarded a forfeit, the League can split the team points involved, ½ for each team. Providing that those points would have no effect on the playoff standings. If those points would affect the playoffs, both teams failing to make up the match would receive zero points for that match.
Per
the Fall 2003 Captains Meeting - you must notify the League Managers if
there is a problem with scheduling the make up match. We will assist in
obtaining a mutually agreeable date. It is the responsibility of the team that
requested the postponement to get the match made up. The League Managers
reserve the right to award a forfeit win to either team based upon our
involvement in trying to get the match played.
5. You must notify the league
when a match is being postponed.
6. You must notify the league when a postponed match is being made up.
7. A match can be started as long as there is one player from a team present. If there is at least one player, but less than a complete team, present the rules are as follows:
a) At 7:45 pm, the player(s) present must submit the line-up of players for the singles 501 section of the match. All players present (for the team(s) that are "short") at that time must be listed to play in this section. Other players from the team not present are also to be listed in order to complete this section. Unless an agreement is made between the captains on how the empty slots will be filled. (i.e. - in the order the missing players arrive.) Under no circumstances should a match be delayed waiting for a specific player if there is another team member available to play.
b) Immediately after submitting the line-up the play shall commence with the players who are present. (Minimum warm ups only - 9 darts.)
c) As the missing players arrive they shall play. If they are present in order to match the line-up, it shall be played that way. If they arrive so that the play is out of order, that is acceptable. So long as each match ends, another follows immediately.
d) If all the players present from the short team have played and the missing player(s) are still not present, the short team will have 5 minutes after the singles match last played, if 2 players have not yet arrived, the match is a forfeit win for the team that is not short. The games already played are wiped out for both teams' individuals, and a full match forfeit will be scored. All players present from both teams must print & sign their names to be credited with being present and in order to receive their all star points. If the team is still short, but 2 players have played - the short team must then submit the cricket line-up. Again, immediately after submitting the line-up the play shall commence with the players who are present. (Minimum warm ups only - 9 darts.)
e) As soon as the first dart of the first cricket match is thrown, the team with a full compliment is no longer required to "go back and play any missing singles games. (See the scoring section for recording the 'forfeit wins'.)
f) The same method applies if the team is still short after the conclusion of the cricket. (5 minutes to submit the 501 doubles line-up, minimum warm up - 9 darts, and then commence. As soon as the first dart of the first 501 doubles game is thrown, the team with a full compliment is no longer required to "go back and play any missing games - singles 501 or doubles cricket. (See the scoring section for recording the 'forfeit wins'.)
h) During the doubles events, one player playing against two gets only one turn. For example - Team 1 Player 1, Team 2 Player 1, Team 2 Player 2, then Team 1 Player 1, Team 2 Player 1, Team 2 Player 2, etc.
If the solo player's partner arrives, he or she can not join a game in progress, but they can join subsequent legs of the same match.
i) Based upon this rule, an entire match is forfeit if no one from the opposing team is present at 7:45 pm or if the second member of the opposing team does not arrive at the match by the time the first player present has completed their singles match. If this is the case, the team present should call the league immediately, we will confirm the time and score the match accordingly (see below). While we intend to man the phone during match nights, if you do get the machine, it will time stamp the call.
j) A team may substitute for a missing player with another legal player who is not already scheduled for play in that event of the evening. You can not substitute for a player in an event once that person's set has started. (A player can only play in one set of each event. If you play as one person's partner in cricket, you can not play a second set of cricket that evening.)
However, the person who was substituted for, is no longer allowed to play for the remainder of the night's match.
This rule is designed for situations where a player fails to make it to the match or for some unforseen reason has to leave before his or her turn to play is reached. The 2 captains should discuss this situation together before the substitution is made. These changes should be made in good faith, not as a method to view the opposing team's line up and react to it. If a player is changed because they believe they must leave, then finds out that they do not need to leave - they should play as originally scheduled. Again, after the captains discuss the situation.
8. In order to properly record the score the forfeit and everyone's all star points, the team present must still mail in a score sheet. All players present must sign the back of the sheet attesting to their presence. If you are playing away, the bar should still supply you with the score sheet and envelope. If they do not, note this in your call and use a blank sheet of paper instead. Remember to include the following info:
Monday or Tuesday
League
Date
Division Letter and Subdivision Number
Home Team Name and Pub
Away Team Name and Pub
Team present & players present (all players must sign the form) [Both Teams].
9. Any team forfeiting one full match can continue the season. It will be eligible for the subdivision team awards. However, the team will not, repeat not, be eligible for the playoffs.
10. If a team forfeits two full matches in the season, it will be removed from play immediately. If an A division team forfeits one match, it is forfeited out immediately & will be removed from play. Also, if any team forfeits one match, but that match occurs during weeks 11, 12, 13, or 14 - the team will also be forfeited out and removed from play immediately. It will not be allowed to complete the season. It will not be eligible for the subdivision awards. It will not be eligible for the playoffs.
11. If a team shows a history of two forfeits a season by having this occur in back to back seasons, we will no longer accept it's registration form.
Do Not Forfeit Matches !!!
12. If a team forfeits
the last match, or the second to last match of the season, all
that team's players who are not present will be banned from
participation in any NYDO events for one full year. (2 seasons)
Per the Fall 2001
Captains Meetings: League Management is permitted to make exceptions in banning
players under extenuating circumstances.
Section 6 - Scoring
1. Full Forfeit Matches Team Scores - the team scoring for full forfeits will
differ by division. If the forfeiting team is remaining in the league (first
forfeit for weeks 1 - 10), it will be scored as follows:
A Division = The team present
receives the higher of either 13 points or their
previous score against that opponent. (other team = 0 points)
B Division = The team present
receives the higher of either 10 points or their
previous score against that opponent. (other team = 0 points)
C Division = The team present
receives the higher of either 9 points or their
previous score against that opponent. (other team = 0 points)
However, if it is
the second forfeit, we will be adjusting the team scores by removing points
scored against that team by the rest of the subdivision. This will be done
based upon when the 2 forfeits take place. If both forfeits take place before
week 8, we will remove the team points from any team that had "met"
the team forfeiting out back to week 1. If both forfeits take place after week
7, we will remove the team points thru week 8. If one forfeit is in the first
half of the season, and one in the second half, the team points will be removed
back to week 1.
Per the Fall 2010
Captains Meeting: If a team forfeits in the first half of the season without
forfeiting out, the team that did “receive” the forfeit, which received the 1
point more than half at that time, will have the first half score increased to
the amount of points they achieved during the second match if it is more than
their previous score.
Starting with the
Fall 1999 season, per the last Captain's Meeting, any team that has a scheduled
BYE match will receive ½ the team points available for their division. (A
Division teams will receive 12 points. B teams
will receive 9 points & C Division teams
will receive 8 points.)
Per the Fall 2002
Captains Meetings: If a subdivision has less than 7 teams (a bye & a
forfeit out) or if 2 subdivisions in a division both have only 7 teams, bonus
team points will be awarded if the offsetting free teams play to fill
in the gaps. The goal here is for both teams and the bars not to miss too many
matches; which can sometimes cause long times between matches.
The bonus points
will not be the actual score of the match, because the opposite free team is
not equal for all teams left in the subdivision. (The second place team might
get to play the other subdivision's last place team, while the two first place
teams might have to play each other.) Therefore, the bonus points will be
awarded as follows: If the match ends in a tie, the score will stand as is. If
one of the teams 'wins' the extra match, the winner will get one
"bonus" point - therefore scoring 1 point more than half. Revised Per the Fall 2006 Captains Meeting:
The loser will get receive ½ of the available points. (This is to encourage
play.) If the teams both decide not to meet, no bonus points will be given -
just half the match points available. If either of the teams are not willing to
play, the match will be scored with the same ½ match score
Per the Fall 2009
Captains Meeting: If an extra match ends in a tie (12 – 12, 9 – 9, or 8
– 8), then the teams play a 1001 point tie breaker for the extra point.
Standard four on four, straight start / double finish, flip a coin to see which
team starts.
Per the Spring 2010
Captains Meeting: The one bonus point for extra matches will only be
given to the winning team if both teams have the minimum 4 players
participating or if the team that played shorthanded manages to “win” the
match.
Individual all star
points will still be the weekly average for each player participating,
to avoid situations where the players ignore winning the game in order to roll
up extra all star points.
Clarification: If your team plays this
kind of match, only the team members that show up and play get their weekly
average all stars and credit for attendance. Members not present or
who do not play, do not get credit.
2. Full Forfeit Matches
Individual All Star Scores - each player signing the score sheet as present
will receive their average weekly all star point total. (If this occurs before
week 5, the adjustment will be made after week 5 to allow for a fair average to
be compiled. The captain will be notified of the adjustment amounts with the
week 5 score sheet.) This will now include the all stars for the forfeiting
team's players who are present, providing they also print and
sign the sheet being mailed in.
Only team points
will be adjusted if a team forfeits out. The individual all stars scored or
assigned will not be removed.
3. Individual Event
(501 Singles / Doubles Cricket / Doubles 501) Forfeits - each player or players
slotted on the playing roster to play against missing opponents will be
credited for game or games played and won. In addition, they will receive their
average all star points for that event. (Again, if this occurs prior to week 5,
we will adjust after the fifth week to achieve a fair average.) They will not be
credited with any award levels, such as high ons, high outs, corks, etc. They
will not be credited with any award levels, such as high on, high out, corks,
etc.
4. All Star Points
- the individual all star point levels will differ by division, but are the
same on either Monday or Tuesday night. Captains are responsible for correct
scoring on the score sheets, incorrect all stars will be invalidated and could
cause disciplinary action.
A Division: B
Division: C
Division:
501:
On = 95 & up. On = 90 & up. On = 90 & up.
Out = 95 & up. Out = 90 & up Out = 90 & up.
Throws = 95 &
up. Throws =
95 & up. Throws =
90 & up.
Cricket:
Rounds = 6 &
up. Rounds = 5 &
up. Rounds = 5 & up
Corks = 4 & up.
Corks = 3 & up.
Corks = 3 & up.
In 501 games, if
you bust, the score for that turn does not count towards the game and
it does not count towards all star points either.
In cricket games,
marks - either rounds or corks, only count if they are included in the scoring.
For example, if the opponent already is closed on 16's and you have two 16's,
and then you throw a triple 16 and triple fifteen's - no all star points are
scored because only one of the 16's count.
Per the Fall 2006 Captains Meeting: If both teams are short
handed and either of the doubles events (cricket or 501 DD) end up being play 1
on 1, both players will only receive ½ the total all star points they throw
during the events. Any 'special' throws - 171+, high on, high out, R9, C5, or
C6 will still be awarded.
5. All Star Points
Score Sheet Notations - shall be made using the following convention:
Please make sure to
use the correct method for the each events. We will not score a R-6 in an '01
game, a T-20 in cricket, or a HO = high on / high out? We
can't tell.
a) 501:
Points as thrown (95 = 95, 8T0 = 180, etc.).
Circle special
items (High On, High Out, 171 and up).
High ons are only
scored in Doubles 501. To indicate a high on, write DS + the
score, and circle it. Use commas or parentheses between other scores.
High outs are
scored in both singles and doubles 501. To indicate a high out, write DF
+ the score, and circle it.
b) Cricket:
Points will be scored as follows:
Round 5 = 100. 3
Cork = 100.
Round 6 = 120. 4
Cork = 125.
Round 7 = 140. 5
Cork = 150.
Round 8 = 160. 6
Cork = 180.
Round 9 = 180.
Write the scores as
usual - R5, 3C, etc. - we will translate them into the point values.
Circle rounds of 9
and 5 or 6 corks. Otherwise, use commas or parentheses between the scores.
6. The line-up for
the evening's events is completed by both captains in "the blind" and
posted before each event. For doubles events, the players must
play in the same order they are listed on the line-up for either the two games
or the three games involved. (The players can not switch the
order of play.)
Each team's captain
is responsible to inform their players what is the playing order. You can ask
the person holding the score sheet, but it is not their job to tell you.
7. The visiting
team starts the first set of the match. Subsequent legs for the same
participants are "mugs away". The next set is started by the home
team (regardless of who won the preceding game in the preceding set). The
alternation then continues for each set. {We are printing hints of A
- for away and H - for home on the score sheets. Just remember
additional games for the same opponents are always mugs.}
If the match is
being played out of sequence, or if one or more of the sets is not being played
due to an individual forfeit, the away / home designation is based upon the slot
on the line-up sheet, not on the last group played.
8. The home team is
responsible for supplying the chalker. The chalker must be a member of any NYDO
team or a league official. Chalkers should be made aware of the proper
etiquette of chalking. (No unnecessary movement or talking. Do not look at the
player on the line. Do not call out a score or if the dart is in or out unless
asked by the player. Time any drinking or smoking to avoid distracting the
players. etc.)
Give each player 'The Ten Commandments
of Chalking' & have them read it.
9. The
player's score must be chalked or called out prior to removing the darts from
the board. This is to prevent arguments. If there is a question about
the score for that round, the darts will still be in place to authenticate it.
Only the player may remove his or her darts. (Unless previously agreed cases
where the player has a physical reason that would delay the play.) The opposing
player(s) or captain may request that the darts not be removed until the
scoring is checked and approved.
10. For 501, any
changes to correct mistakes in scoring or chalking must be made before the next
turn of the player or the player's partner in doubles. This includes mistakes
due to either the score marked or mathematical errors in either addition or
subtraction. Once the same team has thrown again, no corrections are allowed.
In cricket, corrections are not permitted after the opponent has thrown.
11. If a player
throws out of turn, the opposing team has the option of either requiring the
correct player to throw or allowing the score made to stand. If the score is
allowed to stand, the same player must throw for the next turn to get the play
back in synch. In which case, his or her partner has effectively lost a turn.
12. Coaching is allowed.
A player can ask the chalker what was hit or what score is remaining at any
time. The chalker can not advise the player what to throw with
remaining darts. When a chalker is giving a score remaining in a 501
game, he or she should always give the total points, not the double out
information (e.g. the chalker would say eighteen, not double nine).
However, other members of the team or the persons partner can advise the player
with strategy.
However, the opposing
team can not call out numbers or strategies while their opponent are on the
line. This includes loudly talking about possible outs for their own team, as
overhearing these numbers may confuse the player on the line.
13. The home team
is responsible for recording the score in games and the all star points on the
score sheet. The visiting team must check the accuracy of the score sheet
information, including the all stars. When both
captains (or their designate) have signed the form, the NYDO then considers the
information correct and final.
The captain's [or
the designate's] signature is attestation to the scoring and the all
star points on the sheet. Both captains are responsible that the
information they have signed for is correct. Falsification of any of the
data will be cause for league sanctions. We do not alter the all stars unless
it arrives in writing from both captains with the original mailings.
(Use the correct notation - R6 does not count in 501 games and 120 does not
count in cricket games.)
If the match is
being protested, indicate it on the appropriate box of the score sheet. Then
write a brief description of the problem on the back of your mailing copy. (See
following rule.) If necessary, both captains can give their versions. The score
sheet must still be completed and mailed.
14. The score
sheets are to be made available to other "interested parties"
providing they are league members - such as members of other teams in your
division or subdivision. However, the match is not
to be interrupted. The score sheets need only be made available at the natural
break points of a match. They are between the singles and the cricket - after
the cricket line-up is completed but before play has started, between cricket
and 501 doubles - again after the doubles line-ups are complete but before play
has started, and after the completion of the match.
15. The forms are
4-ply carbon less copies. The first copy is given to the visiting team captain
to mail to the league. The second copy is mailed to the league by the home team
captain. (Each captain should mail their copy themselves.) The third
copy is for the visiting teams records and the fourth for the home team
records.
Print the
players full names.
Write
neatly.
(If we can't read it, we will not be able to properly credit the team and
players their correct point values.)
Mail the
two top
copies to the league. [The white & yellow copies, not the pink or gold
ones!]
After the 4
copies are separated, each captain MUST circle their team name on the copy that
they are mailing in to the league. (This is so we can identify the teams that are
mailing late or mailing the wrong copies.)
Per the Spring
2010 Captains Meeting – due to the continued receipt of the pink and gold copies of the
score sheets, which are often unreadable, there will be a deduction of 1 team
point applied to the team that mailed in the incorrect copy of the match report
as determined by the circling of the team name. If neither team circles their
team name, both teams will be penalized.
Mail the
copies separately. (Do not entrust your mailing to the other team.)
Mail the
copies immediately. Late score sheets are a problem. If a score sheet is missing
from only one team, the league will contact the opposing captain to confirm the
score from the sheet received, at which point the records will be updated with
that information. Consistent late score sheets from a team may bring
disciplinary action.
16. Per the Fall
1999 Captains Meeting - we have been having significant and escalating problems
with the score sheet headings. If any of the information listed below is
missing, 1 team point will be deducted from both teams. If the
information is incorrect, 2 team points will be removed from
both teams.
Date, Division Letter,
Sub-Division Number, Home Team Name, Home Team Pub, Visiting Team Name, or
Visiting Team Pub.
Between both teams,
there is no reason not to get this information completed
correctly.
Per the Fall 2008
Captains Meeting: The playing date is now critical data. You MUST check off the appropriate
league ( Monday or Tuesday) in the box provided..
17. Players are
required to sign either the back of the LEAGUE COPY (the one
you mail in) or the special form provided both the first time they play and
week 14's if they play; as well as any playoff match they play in as well. If a
player's identity is questioned, and no signature sample is found, it will be
considered the same as an obvious mismatch. (See the rules pertaining to
illegal players.)
Section 7 -
Season Standings and Playoffs
1. The season
standings for first, second, third, and fourth place within the various
subdivisions will be determined in the following manner.
a) Highest point
total.
b) If a tie exists
for first place, the tie breaker will be the head to head scores of the two
teams. If the head to head score is also a tie, a special match will be played
following the last regular season match. Special matches will be governed under
play off rules. The 1st team to score 1 point more than ½ is the
winner, full sanctioned players may only take part in one event, and Per the Spring 2009 Captains Meeting: any player eligible to play
in the Week 14 match is eligible for the Special Tie Breaking Match. They do
not need to have played 5 times during the regular season to be eligible.
However, participation in the Tie Breaker is not counted as a playing
attendance to qualify towards play off eligibility. (The Tom Healy Rule.) Since
each team will have played each other 2 times, the match site will be
determined by either a toss of the coin (by the League) or if both captains
mutually agree that one pub is preferable. That team will be the home team.
If the special
match ends with a tie score, then a 1001 point (SS/DF) tie breaker will be
played. Each team will use 4 players. If a team is "playing short"
that night, no one throws twice in a round. For example, the short team would
get three turns per round to the opponents full 4 turns. A flip of a coin will
decide which team starts. The team losing the tie breaker will be
considered the runner up.
c) If the tie is
for either 2nd and 3rd, the same method will be used. (Ties for 3rd & 4th
will not be broken as no awards are given to those places.) Ties for 4th place,
therefore playoff eligibility, will also use this method.
Per the Spring 2002
Captains Meeting: If there is a tie for 4th place that can not be
resolved by the tie breaker head to head scoring rule, or there is insufficient
time to complete the 'special matches' need to resolve the issue, the League
Management will have the option of adding the additional teams to the play off
bracket, provided there is room to do so without extending the number of
playing dates required to complete the division's post season play.
Per the Fall 2009
Captains Meeting: If there is a tie for 4th place that can not be
resolved by the tie breaker head to head scoring rule, AND there
is insufficient time to organize the 'special match' need to resolve the issue,
then 4th place will be chosen by comparing the following criteria
until a decisive different is found:
1)
Number
of matches won by each team. (Win = 1 point more than ½.)
2)
Points
scored against the 2nd place team. If still tied then points scored
against the 3rd place team. Continuing against the 4th –
5th – 6th – 7th - 8th and then
finally the 1st place team. If there is no difference at all,
the extra match must be played.
2. Teams placing
1st, 2nd, 3rd, and 4th in their subdivisions will "make
the playoffs". The 1st place teams will be seeded in the playoff bracket. If
possible the 1st place teams will also be given a bye in the first round
of the playoffs.
If there are extra
bye's to be awarded in the bracket, the 2nd place team with the best
overall winning percentage will receive the extra bye. (The next 2nd
place team by winning percentage would get the next, etc.)
3. Subdivision
Champions first playoff match will be scheduled at home. If a bar has more than
one subdivision winner, the league will determine how many playoff matches can
be held in the establishment. The bar &/or teams will be asked to choose
which team will be scheduled at home.
The League has
adopted the rule that gives the subdivision championship teams "the home
field advantage" through the entire playoffs. This means that the
subdivision champions will always be scheduled at home for playoff matches up
to the finals, which are home & home anyway. The league will determine if
other playoff matches can be scheduled at the bar at the same time, or as
stated before, the number of playoffs the bar may have at one time. If
champions meet before the finals, the League Management will make the
determination of which team is to be home.
Per the Spring 2002
Captains Meeting: If a division has only one subdivision, the second place team
will also be a home team - provided this does not interfere with 1st
place teams home field advantage.
4. If a division is composed of only one subdivision,
the playoffs will be seeded. The semifinal match will be the first place team
vs. the fourth place team and the second place team vs. the third place team.
In this case, even
though the subdivision champion is usually the home team, the champion and the
runner up (who may not be the home team) will "start" the
match. This means the Home and Away indicators would be reversed if the 1st or
2nd place team is the home team. The important thing to remember is that these
teams would have their player start the first 501 singles pairing, each
additional leg in the same pairing is still mugs away, each time a pairing
change (including when the event changes) - the other team's player(s) start
the first game in the pairing.
Per the Spring 2002
Captains Meeting: If a division is composed of only two subdivisions, the
playoffs will be seeded. The first round will 1-1 vs 2-4, 2-2 vs 1-3, 2-1 vs 1-4,
1-2 vs 2-3. Only the first place teams are guaranteed the home field advantage.
Per the Fall 2003
Captains Meeting: Since A1 & A2 subdivisions are chosen by
team skill assessment; the A1 finishers will be ranked 1 through 4, the A2
finishers will ranked 5 through 8, and the A division bracket will be 1 v 8, 5
v 4 / 3 v 6, 2 v 7. (A1-1 v A2-4, A2-1 v A1-4 / A1-3 v A2-2, A1-2 v A2-3)
Per the Spring 2003
Captains Meeting: If a division is composed by a number of subdivisions that
creates a playoff bracket without a BYE and more than the 2 subdivisions
described above (4 or 8 subdivisions), then the champions will be seeded, then
the champions' opponents will be chose at random from amongst the 4th
place finishers. (Since the NYDO playoffs do not permit meeting another team
from your own subdivision in the first round, if that occurs during the
selection of the champions' opponents, the that selection will be returned and
another choice made.) The second place teams will then be randomly seeded and
their opponent's made at random from the remaining 3rd place
finishers. (With the same 'no opponent from your own subdivision rule
applying.)
Per the Spring 2006
Captains Meeting: When there are 3 or more 'A' subdivisions, the 4 teams from
Subdivision 1 will be seeded in the overall bracket. The first round match ups
will still be decided as stated above.
5. The playoff
schedule dates are firm dates. The league may agree to allow the teams to
reschedule to another mutually agreed upon date, if it will not impact the rest
of the playoffs or the awards. But it is highly unlikely. Both teams should
plan to play on the dates listed.
Section 8 -
Awards
1.
The
awards ceremony will be held at one of the full divisions' winners pubs. (Space
permitting.) "Sister" bars are acceptable or if need be, a neutral
location.
2. Team Awards:
a) Subdivision
Champions - individual awards for team members & the host bar.
b) Subdivision
Runner Ups - host bar award.
c) Division
Champions - individual awards for team members and the host bar.
d) Division Runner
Ups - host bar award.
3. Individual
Awards by Division:
e) Division Singles
Champion
f) Division Doubles
Champions
g) Division High On
h) Division High
Out
i) Division High
Single Night All Star Score
j) All Star Team
Members - highest total all star points (4 per division on Monday).
k) Division Most
Valuable Player - Per the Fall 2008 Captains Meeting: The award will be decided
by the most points a player contributes to his or her team. Each singles win
will count as 1 point. Each doubles win will count as ½ point. A 'Canadian' win
gets the full point. If there is difference in the number of matches, an
adjustment will be made after week 14 to even the playing field. (If Division A
consists of more than 1 subdivision, MVP awards will be made for each
subdivision separately.)
l) Division Female
Top All Star - highest total all star points scored by a woman (1 per division
with a minimum of 3 women playing in the division).
m) Division Female Most
Valuable Player - highest winning percentage (numbers of wins ÷ number of games
played). To be considered for this event the player must have played in at
least 33% of the games possible. This method stays in place for the ladies only
award because they are usually limited in the number of games they play. (1 per
division with a minimum of 3 women playing in the division. If Division A
consists of more than 1 subdivision, MVP awards will be made for each
subdivision separately.)
n)
Division A – Best Points Per Dart Average (PPDA). It is still optional to
submit the weekly PPDA report. (Up to each player personally, the whole team
does not have to report.)
However,
to be eligible for the Best PPDA award, the player in question MUST
report every week that they play singles (including extra BYE week matches that
are played). Failure to report the data will disqualify the player. In
addition, the player must play a minimum of 5 sets of singles (15 games) for
eligibility.
o)
Division A – 501 in Fewest Darts. [9 dart game, 10 dart games, etc = the fewest.]
Again,
to be eligible for the Best PPDA award, the player in question MUST
report every week that they play singles (including extra BYE week matches that
are played). Failure to report the data will disqualify the player. But, there
is no minimum number of sets required.
p)
Division Highest Winning Percentage – best wins percentage with a minimum of ½
the available games played. Division A has separate awards for each
subdivision. (Per Spring 2010 Captains meeting.)
5. Other
Individual Awards:
a) League Singles
Champion
b) League Singles
Runner Up
c) League Doubles
Champions
d) League Doubles
Runners Up
e) 171+ (including
Ton-80's)
f) Round 9
g) 5 & 6 Corks
h) Canadian Winner
(for winning a game when playing solo against 2 opponents)
i) League Ladies
Singles Champion
j) League Ladies
Singles Runner Up
k) League Ladies
Doubles Champions
l) League Ladies
Doubles Runners Up
Section 9 -
Singles and Doubles Championships Events
1. Per the Spring 2009 Captains Meeting: The
Singles and Doubles Events for the Monday & Tuesday Leagues will be
combined, but separate events will be held for each Division (A, B, & C) -
in addition there will be a separate Ladies event.
Since the divisions
will be competing separately, the "handicap rule" will no longer
apply. The Division A Champions will also be the League Champions. Players in
Divisions B or C that wish to compete for the League Championships must
therefore take part in the Division A event.
Division A players
can only play in the Division A events. Division B players can play in either
the Division B or Division A events. Division C players can play in Division C,
or B, or A events. But, you must make one choice and 'stick to it' for the
season. (A player from B can not play in the A event and then also play in the
B event.) The only exception is the Ladies Event. Ladies can play in the League
Divisional Events and also in the separate Ladies Event.
If a player 'moves
up' a division, they must play at that event without a handicap.
Players that play
on both nights in different divisions must play in the higher division at a
minimum.
2. Singles - 501
SS/DF, Cricket - alternating.
Doubles - 501
DS/DF, Cricket - alternating.
3. Format - We now shoot
bull for every game. Starting with a coin toss on the first game, mugs on the
bull shot of each subsequent game, loser of original toss has choice on bull
shot for tie breaking game if needed. Winner of the cork for the tie breaker
decides either to go first or picks the game.
4. Formats:
a)
Divisions
B & C: best 2 out of 3 until the finals. The finals are 4 out of 7.
b)
Division A: If less than 24 players –
best of 5 until the semifinals, semifinals – best of 7, finals – best of 9. If
there are more than 24 players – best of 5 until the finals, finals – best of
7. (Spring 2011)
5. Doubles partners
must still be from the same team.
Per the Spring 2009 Captains Meeting: However, if there is more that one player solo at
the doubles event, we will randomly draw them a partner.
You can not 'set
up' to play with a member of a different team. If there is another 'solo'
player your team, you must play with them and will not be able to draw a random
partner.
If the playing
partners qualify to move on, you MUST use the same
partner. If someone leaves during competition, the partnership forfeits.
Per the Fall 2001 Captains Meeting: Because we are switching to play the Singles and Doubles Events on a weekend, there will be no penalty points or bonus points awarded for attendance at these events.
Per the Spring 2001
Captains Meeting: A player must have 'actually' already played in a weekly team
match in order to be eligible to participate in either the Doubles or Singles
Competitions. (A Full Team Forfeit or a BYE week does not count for this
requirement. However, an individual game forfeit as described above would still
be allowable.) The same deduction of the 5 points plus an additional 5 points
will be applied.
Per the Fall 2007
Captains Meeting: League Managers will be allowed to participate in the Doubles
and Singles Events, even if they do not normally play in that night's league.
They will be ranked in the normal manner - either from that season's other
night's league or their most recent full season's ranking.
For doubles, the
managers can play with other managers or any other qualified
league member that does not have a partner from their own team.
Per the Fall 2008 Captains Meeting: A separate 'ladies only' doubles and singles events will be held on it's own day. The matches will be best 2 of 3 prior to the finals and the finals will be best of 5. At the event, the ladies present will vote whether the handicapping rule (as described above) will be used. If it is, extra games may be required to advance.
In order for the
doubles event to be held, there must be 4 pairs. In order for the singles event
to be held, there must be at least 4 entries. Due to the limited number of
women on some teams, in the ladies event, the partners are not required to be
from the same team - but must be an eligible NYDO member. (See rule 8 above.)
Section 10
- Captains' Counsel
1. In addition to
regular captains' meeting, where all captains or their representatives may
discuss topic pertinent to the league, there will be captains' counsels for
each night and by full division.
The
purpose of these counsels is to allow for a captain to appeal a decision made
by the league management personnel. The decisions that are eligible for appeal
involve interpretation of the rules. The captains' counsel will not change the
rules during a season of play. After the season is completed the rules may be
changed.
The captains' counsel will be the highest authority of these interpretation,
not the league management personnel.
2. One Bar =
One Vote on the counsel. If your bar has more than one team in the
division, all the teams must decide who will cast the bar's vote.
3. These meetings will be open to the entire league membership.
4. Counsel members
representing the teams bringing the dispute can and should attend the meeting
and aid in presenting their side's case. However, they will not be able to vote
on the issue. To avoid "conflicts of interest" only the 'uninvolved'
members shall be eligible to vote.
5. To call a
counsel meeting all one needs do is notify the league. The league will contact
the appropriate captains to schedule the meeting.
Section 11
- Fees & Payment
1. The NYDO fee is
currently $250.00 per team. This payment is due prior to the beginning of the
season.
2. Any bar with
three or more teams can arrange a payment schedule if they
wish.
3. Any team who's
fee is not paid after week 3 is subject to a $25 Late Fee. (To avoid the Late
Fee, the payment would have to be included with the week 3 score sheet.)
4. Any team, not on
a payment schedule, failing to pay by week 8 can be dropped from the league.
Bars on payment schedules should keep pace with the progress of the season.
When the season reaches the halfway point, the bar should have paid ½ it's
fees. All payments are due before the end of the season.
5. For bars whose
payment history has had "problems", team(s) from that bar will be
refused registration unless all outstanding fees have been paid and
the new registration fee is paid by the deadline date of the
new season registration.
Each team is required to
pick up it's package containing the items for the season at the site specified
by the League Management. Usually, it is the Thursday Night before the first
night of play for the season. Someone other than the captain of the team may
make the pick up, especially for bars with more than one team. It is the
responsibility of the captain and team to be at their first match and
to have the League materials at their home matches.
Per the Fall 1999
Captains Meeting: The penalties for failing to have a team's package picked up
are a $20 per team fine and a deduction of 5 team points.
These Rules will be applied
fairly and equally to all teams.
Just as a reminder,
the idea is to have a nice friendly (but competitive) dart match and season. We
are not looking to create lawyers to "use the rules" to anyone's
advantage. Nor are we trying to stifle the enjoyment we all get from playing
darts. Try to play the matches with these intentions and not be a
"stickler". If you have a problem - CALL US IMMEDIATELY.
Perhaps we can solve it right then on the phone.
League Address:
New York Dart Organization
P.O. Box 909
Peck Slip Station
New York NY 10272-0909
Phone # 212-374-9529
League E-Mail: nydo@nydo.com
Please use this main address
instead of our individual e-mails.
League Web Site: www.nydo.com
League
Office Hours:
Please use the
following chart for times that the league will man the phone. You can still
call on days listed with "no regular hours" or at other times during
the week. Please do not call after 11:30 at night unless it is a problem with a
match underway. We will also give you a free hint. Do not call on Saturday or
Sunday before noon if you do not want to talk to the answering machine. We are
going to have the phone turned off then. (We like to go to these bars we've
signed up to play darts and drink.)
Monday & Tuesdays: Match nights - The
league number will either automatically forward you to the league cell phone or
have our team location on the recording.
Wednesday, Friday, & Sundays: No Regular
Hours
Thursday: 6:30 pm to 11:30 pm (If the League
played on Monday Night.)
Saturday: ~ 4:00 pm to 8:00 pm (If the League
played on Tuesday Night)
Shoot
Well & Good Darts