New York Dart Organization
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Rules & Regulations
Tuesday Night Edition
Spring 2006 Revision

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All dart events played under the supervision of the New York Dart Organization (NYDO) will be played in accordance with the American Dart Organization (ADO) rules (enclosed) - even though the NYDO is no longer directly associated with the ADO. As stated in Section I of the ADO rules, "any supplemental rules stipulated by local Tournament Organizers" will govern.

In any differences between the following NYDO rules and the ADO rules, the NYDO rules shall take precedence.

Good sportsmanship is the required attitude before, after, and during our events. Heckling or other harassment is strictly forbidden. It is the home team's responsibility to maintain order during league match play. (This applies to anyone present, even if they are not team members.) Repeated use of foul or insulting language, or threats or actual physical violence shall be considered just cause for disciplinary action which can include being penalized match points or other such penalties - up to and including being dropped from the league. The NYDO does not pre-empt any of a host establishment's options for dealing with unruly patrons, including members of either team. So, behave accordingly please. [As far as we are concerned, if a member of a NYDO team behaves in a manner that is not permissible in that establishment - they should be warned once. If they fail to modify their behavior, the bar personnel should ask them to leave. Being a member of the league DOES NOT give any extra "protection" or right to stay in the bar during a match].

The League Management is extremely concerned with some of the behavior that occurred during the Monday Playoffs and during some other points during the past seasons. The only way we can exert control over the actions of league members is to either take steps to refuse to allow the 'troublemakers' to continue in our league OR for us to refuse to continue in our role running what we have always considered "your league".

Frankly, we do not care for either choice. Our decision, so far, is to continue. But sportsmanship is everyone's responsibility. We are not asking that everyone in our league become best friends, but we do expect that you can get along for the length of time it takes to play a match. Any team witnessing or experiencing poor sportsmanship should notify the league in writing. (The more information we have, the better we can deal with an issue. Also, we need you to be our eyes & ears - even if you just witness a situation, tell us about it.) All such incidents will be taken seriously, investigated, and dealt with to the best of our ability. Players, teams, and even bars will be warned and if necessary expelled from the NYDO.

The NYDO has placed Michael Czarnik & Michelle Gallagher on 'probation' for their actions. Any further offending activity will force us to take further disciplinary action as listed above.

If a dispute in the interpretation of the NYDO rules occurs during an event, there are two options:

1. Contact the League Management by phone if we are not present at the event.

2. If you are unable to contact us by phone, the event should be continued, BUT the fact that it is being played under protest must be recorded on the score sheet. There will be a box for either captain to indicate the match is being protested. A brief description of the dispute must be written on the back of the mailing copy and sent to the league. The league will contact both captains and after discussion, make a ruling.

The NYDO assumes no responsibility for accident or injury during events.

The NYDO reserves the right to amend or add to these rules for any purpose deemed necessary at any time.

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Section 1 - Playing Court

1. The home team captain is responsible for the host establishment's playing court. All attempts should be made to follow the ADO regulations, however all teams should understand that they are sponsored by these pubs and modify their expectations accordingly. For example, the 2' clearance to either side of the hockey may not always be available.

2. The dart board shall be a standard 18" bristle board with the standard 1 - 20 clock pattern.
(See ADO rule for specifics if needed.)

3. The scoring wedge for 20 shall be at the top (12:00) position and shall be the darker of the two wedge colors.

4. The home team will supply a good quality board for league play. It is suggested that the board is used for league play and then switch to ensure quality boards throughout the season. If there is more than one board in the establishment, it is the home team's right to choose the board to be used.

Both the home and away team must approve the board at the beginning of the match. If the board is not acceptable, a new board will be supplied. (Hint: Have at least 1 new board stored in the bar.)

5. The center of the bull's eye shall be at 5' 8" (68") from the floor assuming a flat, non-sloping floor). If there is a slope to the floor, take this into account. By using correct length to the foul line (hockey) and the diagonal measurement, the sloped floor can be compensated correctly.

6. The diagonal from the center of the double bull to the hockey line is 9' 7 1/2" (115.5").

7. The foul line or hockey shall be 7' 9 1/4" (93.25") from the front of the dart board and at least 2' wide. (Note: This measurement is taken from the front edge of the board, not the wall under the board.)

If possible the hockey should be raised. Again, because of our establishments, this may not be feasible. If the hockey is a line on either the floor or a mat, the line is officially the front edge (closest the dart board).

8. There should be at least 3' of clearance behind the line. Including all players except for the player currently shooting.

9. The board must brightly illuminated with a minimum of shadows. The lights should be affixed so that they do not get in the way of the normal flight of a dart.

10. The score board should be located where it can be easily read by both the players and the spectators of the match. Here too, it may not be possible to follow the ADO guidelines. Again, a "best effort" must be made.

11. The dart and score boards should be located in an area where the players will not be subject to distractions while throwing.

12. The playing courts are subject to inspection and acceptability for league play is at the discretion of the league management and the appropriate captains' counsel. Certainly the acceptability of a playing court would be a reason to play a match under protest. Such a protest must be made by the visiting team captain prior to the match commencing.

However, it should be remembered that we do play in bars, the playing areas will indeed be less than perfect. The object of this section is to allow for proper and consistent playing areas. It is not intended to create strife or arguments. Play the match. Both teams are playing on the same dart board. If the "home field advantage" is so great to the home team at a bar with a less than correct court, then you should be able to kick their butts when they get to your bar.

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Section 2 - Throws

1. All darts are to be thrown by, and from, the hand.

2. A "Throw" consists of 3 darts unless the game is completed in less.

3. Any dart bouncing off, or falling out of the board, shall not be rethrown. (No, you do not get to throw it again if you catch it!)

4. If any player touches a dart in the board during a turn or throw, the throw is then deemed completed. In other words - don't touch the darts in the board until all 3 are thrown.

5. Foot Faults - If a player throws from across the line, the darts thrown count as part of his or her turn, but they do not score.

One warning to the player is sufficient before this rule is invoked!

In plain English - If you are warned and then throw from over the line the darts do not score but that was your turn and the next player is up.

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Section 3 - Team Profile

1. A team will consist of at least 6 players. The maximum number of players on the roster as active at any time is 9 players. Therefore, if your roster is at 9 players and you wish to add someone, someone else must be removed. There is no additional charge for roster adjustments with the NYDO.

2. Only players on a team's roster are eligible to participate in either a league match or league special event (Singles &/0r Doubles competitions).

3. A player must be at least 21 years of age.

4. The rosters will be frozen prior to the beginning of each season until after the first match. After the first match, the roster can be changed or be given additions. If a roster is submitted with less than the minimum number of players necessary, the captain can add the players necessary to reach the minimum prior to the first match. The one day advance notice rule still applies.

The first time a player plays in a league match for the season, he or she must print and sign his or her name on the back of the score sheet that their captain will be mailing to the league. This signature will be used to match for individual all star points in the event of a full forfeit described later in these rules. In addition players will now be required to sign the week 14 match report if they play, and signatures will be required for all playoff matches. If the player does not provide a sample signature, any ruling that would use the sample will be in jeopardy.

5. A new player must be registered with the league office at least one day in advance of his or her participation in an event.

6. No roster changes will be accepted after week 10.(See # 6a below.)

6a. No 'new' players may be added after week 10. However, if a player had been removed from a team, and the player has already qualified to participate in the playoffs, they can be re-added up until week 12. This means the player already has the mandatory 5 weeks attendance before being re-added. All the standard rules for re-adding still apply. Adds for week 12 must be done the day before the match.

7. A player must have participated in at least 5 different weekly matches to be eligible for playoff competition. For all players except the captain, participation means that they have played at least once during the evening. For captains we are adding the following special exception: If the captain is present during the match, but does not play, and signs the score sheet that is mailed in - that will count as a week's participation towards playoff eligibility.

Per the Spring 2001 Captains Meeting: In calculating the number of different weeks a player is credited with participating, only one of the BYE weeks can be counted. Full Team forfeits or a week where the player's only listing is an individual game forfeit, can still be counted towards the 5 different weeks requirement.

8. Any player that is dropped from one team can not be added to another team during the same season if he or she has already played in one match. If they had not played, they can be "re-signed" by another team.

Dropped players can be re-signed by their former team if 4 playing weeks have passed since they were dropped. If they are dropped a second time, they may not be re-signed a third time.

9. If a team utilizes a player who is not on their roster, that player is "illegal". At a minimum any games played by that person are forfeit losses to the other team. The guilty team will be subject to further penalties - up to and including forfeiting the entire match and possible disqualification for the remainder of the season. (First infraction - all points scored by the illegal player will be moved to the other team. Second infraction - either double the points scored by the illegal player or double the point the illegal player could have scored will be deducted from the 'offending team'. The other team will receive the points only for actual games, the doubled penalty is subtracted from the violating team, but the other team does not receive those extra points. Third infraction - match declared a forfeit loss.)

Per the Fall 2003 Captains Meeting - if an "illegal" players is used, but does not score any points, that players team will have 1 point per event deducted from their team score. Those points will not be added to the other team, since they will already have received the points for winning those games.

WE WILL NOT TOLERATE USE OF SUCH UNREGISTERED "RINGERS" IN OUR LEAGUE.

If there is a question as to a player's eligibility, contact the league by phone.

10. All players should be able to show proof of identity if they are questioned by the opposing team. (We play in bars, you should have "proof" with you.) If there is a question if identity, and the player has no proof with them, they must print and sign their name on the back of one of the copies that is to be mailed in to the league office. It will be compared to the original signatures. If we find that illegal players have been used by a team during the season, we reserve the right to drop that team from the league and withhold any trophies or awards the team or it's members may have won.

11. Players who play in a division far below their abilities at darts are subject to this rule. The league does not want to tell anyone that they cannot play on their friend's team, but on the other hand we don't want to have a top Division A player playing in Division C and collecting all the individual trophies precluding the other true C players from a fair chance. If the league decides that this situation exists from a registration received before the deadline, the captain will be contacted and given the choices listed below. If a player is added to the roster after the scheduling draw, choice 'a' will not be available since the team has already been placed in it's division.

Choices:

a) The captain may agree to have the team "bumped" up to the next division.

b) The player may remain on the team, but be "sanctioned" in the lower division. There are 2 levels of sanctioning. The first is 'full sanctions' - the players would not be eligible for any of the "individual awards" (singles, doubles, all star team, high score, etc.) except for the 171+ Club, the Marks Club, & the Corks Club. The second level is 'modified sanctions' - here the player will not be eligible to participate in the singles and doubles competitions, but they will retain their all star points and be eligible for the all star team, high on, high out, & high score.

c) The player can choose to transfer to another team as long as they have not yet played for the team. If they have already played, per section 3 #8, they are not allowed to switch teams.

d) Per the Fall 1998 Captains Meeting: a player from the A division that would be fully sanctioned will NOT be permitted to play in Division C under any circumstances.

If the league finds that a player's true ability was intentionally hidden to prevent the league from giving the captain these choices or preventing the superior player from joining a lower division team, the league reserves the right to remove the player from the roster immediately, withhold any awards won prior to this issue coming to the attention of the league, and take further sanctions against either the team (such as removing points scored by the individual), the captain directly, and / or the player.

11a. If a team has one 'full' sanctioned player, that player may only take part in 2 of the 3 events of a regular league match. (Three events = 501 Singles / Doubles Cricket / 501 Doubles.) This applies even if it means that the team will play shorthanded in the third event. It is up to the team captain to choose which event not to play the sanctioned player. Conversly, 2 events is the maximum - the captain can choose to play the sanctioned player only once, or not at all.

If a team has two 'full' sanctioned players, those players may only participate in up to 3 events total between them. (Out of six possible slots for those 2 players' names - they may only be listed 3 times.) Again, this is true even if it causes the team to play short in some events.

If a player is under 'modified sanctions' - this limitation will not apply.

If the team violates these limits - the first infraction will be the loss of all the points the sanctioned player(s) earned for the match. Second occurrence means double the points earned or possible to earn. Third occurrence = match declared a forfeit loss.

11b. During the post season (play offs & special tie breaking matches) - each 'full' sanctioned player may only participate in one event a night. Once in the "regular" or single match, or twice in the finals - because it is a double match, home & away, but only once each night.

Again, modified sanctioned players are not limited in this manner.

Penalty for using a full sanctioned player more than the one time limit means the match is a forfeit loss for the offending team.

12. If a team wins it's subdivision or division, at the minimum, it will be moved up to the next division. The teams from C move up to B, and the teams from B move up to A. Obviously, the teams from A can not move up. [ps - The numbering of the subdivision is strictly for record keeping. It does not carry any rank information. In other words, B is B and it does not matter if you are in B-1 or B-2, etc.]

If a team designated to be advanced disbands, this can not be used to avoid being moved up. The players on the team designated to be advanced will only be permitted to play in the newly designated division, they can not find a team in the lower division to play on. We will make exceptions for individual players, if requested, and decide based upon that player's previous individual statistics and on the team or bar history.

This rule is intended to keep the skill levels in our divisions as equitable as possible.

In order to keep the "A" division and subdivision(s) as competitive as possible, the league management will have greater latitude in setting up the subdivisions within the "A" division. If more than one "A" subdivision is possible, Subdivision A-1 will be populated with the 8 strongest teams - as decided by the management. (Or 7 teams if a bye is necessary.) Additional "A" subdivisions may contain teams too strong for Division "B", as demonstrated by obtaining a win in a "B" subdivision, the prior "B" playoffs, or by a low placement in the A-1 subdivision. However, winners from the prior season in "B" may still be moved into A-1 depending on the new season's registrations.

13. The NYDO reserves the right to ban any player from NYDO sanctioned events for unsportsmanlike conduct, falsifying match report information, playing illegally on a second team in the Tuesday Night League during the same season, or other reasons of a similar nature.

We also reserve the right, if the league management deems it necessary, to ban members of a team for walking out on a match prior to it's completion. This is for teams leaving because of season point standings, not those leaving to avoid unsportsmanlike activities. The ban would be placed on those players leaving, not against those players who stay and are willing to play, even if there are not enough team members remaining to allow the match to be played. (a.k.a. The Wild Bunch Rule)

Players under permanent ban: Mike Rothwell, Jimmy Birnbaum, & Eddie Meade
Players under seasonal ban: None.

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Section 4 - Match Formats Tuesday Nights

A Division:
6 "matches" of singles 501 (SS/DF) - 2 legs per match - 1 point per game.
3 "matches" of doubles Cricket - 2 legs per match - 1 point per game.
3 "matches" of doubles 501 (DS/DF) - 2 legs per match - 1point per game.
Total games = 24.          Total points = 24.

B Division:
6 "matches" of singles 501 (SS/DF) - 1 leg per match - 1 point per game.
3 "matches" of doubles Cricket - 2 legs per match - 1 point per game.
3 "matches" of doubles 501 (DS/DF) - 2 legs per match - 1 point per game.
Total games = 18.          Total points = 18.

C Division:
6 "matches" of singles 501 (SS/DF) - 1 leg per match - 1 point per game.
3 "matches" of doubles Cricket - 2 legs per match - 1 point per game.
3 "matches" of doubles 501 (DS/DF) - 1 leg per match - 2 points per game.
Total games = 15.          Total points = 18.

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Section 5 - Dates & Start Time

1. Start time is 7:30 PM.

2. The match board shall be cleared for warm ups at least 30 minutes prior to match time for player practice.

a) After the initial practice session, each player is limited to 3 practice rounds (9 darts) between games or events.

b) Once play has commenced, the play should continue without delays. A player is permitted 5 minutes to repair damaged equipment. Otherwise all three darts in a round should be thrown without delay to be considerate of your opponent(s).

Hint - don't disappear to buy a drink in the middle of a game or set. Have another member of your team get it for you.

3. Matches can be rescheduled or delayed by mutual consent of both captains prior to the match. If the opposing captain requests such a postponement one day prior to the match (by Monday night), it should be granted. A team is not required, but may elect to, grant a postponement the night of the match. (See rule 7.)

If you are requesting the match be rescheduled, notify the league at the time you make the request of the other team. This way the League can verify the advance warning aspect of this rule. Both teams should notify the League separately of the postponement - who made the request and when you intend to make up the match.

3a. Per the Fall 2004 Captains Meeting: A team may only request to postpone twice during the season. Postponements granted at other teams' request do not count towards this limitation. In addition, only matches postponed for 4 or more days count towards the limit. (If a postponed match is played in 3 days or less, it does not count towards the limitation.)

4. There is no longer an official "make up" date scheduled during the regular season. Any match postponed must be made up within 2 weeks of the original play date. The make up date should be mutually agreed upon by both teams. At which point you must notify the League with the time and place of the make up match. The team that "granted" the postponement to the "requesting" team has final approval of the make up date. Failure to make up the match within the 2 week time frame will result in a forfeit loss being scored.

However, all matches must be made up before the 2nd to last match of the regular season. You are not permitted to postpone the 2nd to last match by more than 2days. And you are not permitted to postpone the last match at all. (Special cases will be addressed by the League management. Based upon the circumstances it may be possible to play those matches early.)

Per the Fall 2004 Captains Meeting: When a match from weeks 1 through 12 is postponed, a confirmed date to play the match must be submitted to the league management by the day after the following match. Otherwise the league may penalize the 'offending' team(s) by deducting 2 points per week until the playing date is supplied.

Also per the Fall 2004 Captains Meeting: The postponed match must be played on the confirmed make up date. A three day extension can be allowed if both teams agree to the additional delay. Otherwise the league may penalize the 'offending' team(s) by deducting 2 points per week until the match is played.

The Spring 1999 Captains Meeting confirmed the following, if a postponed match is not made up before the end of the season and the League Management has not awarded a forfeit, the League can split the team points involved, ½ for each team. Providing that those points would have no effect on the playoff standings. If those points would affect the playoffs, both teams failing to make up the match would receive zero points for that match.

Per the Fall 2003 Captains Meeting - you must notify the League Managers if there is a problem with scheduling the make up match. We will assist in obtaining a mutually agreeable date. It is the responsibility of the team that requested the postponement to get the match made up. The League Managers reserve the right to award a forfeit win to either team based upon our involvement in trying to get the match played.

5. You must notify the League when a match is being postponed.

6. You must notify the League when a postponed match is being made up.

7. A match can be started as long as there is one player from a team present. If there is at least one player, but less than a complete team, present the rules are as follows:

a) At 7:45 pm, the player(s) present must submit the lineup of players for the singles 501 section of the match. All players present (for the team(s) that are "short") at that time must be listed to play in this section. Others players from the team not present are also to be listed in order to complete this section.

b) Immediately after submitting the lineup the play shall commence with the players who are present. (Minimum warm ups only - 9 darts.)

c) As the missing players arrive they shall play. If they are present in order to match the lineup, it shall be played that way. If they arrive so that the play is out of order, that is acceptable. So long as each match ends, another follows immediately.

d) If All the players present from the short team have played and the missing player(s) are still not present, the short team will have 5 minutes after the singles match last played, if 3 players have not yet arrived, the match is a forfeit win for the team that is not short. The games already played are wiped out for both teams' individuals, and a full match forfeit will be scored. ALL PLAYERS PRESENT FROM BOTH TEAMS MUST PRINT & SIGN THEIR NAMES TO BE CREDITED WITH BEING PRESENT AND IN ORDER TO RECEIVE THEIR ALL STAR POINTS. If the team is still short, but 3 players have played - the short team must then submit the cricket lineup. Again, immediately after submitting the lineup the play shall commence with the players who are present. (Minimum warm ups only - 9 darts.)

e) As soon as the first dart of the first cricket match is thrown, the team with a full compliment is no longer required to "go back and play any missing singles games". (See the scoring section for recording the 'forfeit wins'.)

f) The same method applies if the team is still short after the conclusion of the cricket. (5 minutes to submit the 501 doubles lineup, minimum warm ups - 9 darts, and then commence. As soon as the first dart of the first 501 doubles game is thrown, the team with a full compliment is no longer required to "go back and play any missing cricket games". (See the scoring section for recording the 'forfeit wins'.)

g) During the doubles events, one player playing against two gets only one turn. For example - Team 1 Player 1, Team 2 Player 1, Team 2 Player 2, then Team 1 Player 1, Team 2 Player 1, Team 2 Player2, etc.

If the solo player's partner arrives, he or she can not join a game in progress, but they can join subsequent legs of the same match.

h) Based upon this rule, an entire match is forfeit if no one from the opposing team is present at 7:45 pm or if less than 3 members of the opposing team arrive at the match by the time those others present (1 or 2 members) have completed their singles matches. If this is the case, the team present should call the League immediately, we will confirm the time and score the match accordingly (see below). While we intend to man the phone during match nights, if you do get the machine, it will time stamp the call.

i) A team may substitute for a missing player with another legal player who is not already scheduled for play in that event of the evening. You can not substitute for a player in an event once that person's set has started. (A player can only play in one set of each event. If you lay as one person's partner in cricket, you can not play a second set of cricket that evening.)

However, the person who was substituted for, is no longer allowed to play for the remainder of the night's match.

This rule is designed for situations where a player fails to make it to the match or for some unforseen reason has to leave before his or her turn to play is reached. The 2 captains should discuss this situation together before the substitution is made. These changes should be made in good faith, not as a method to view the opposing team's line up and react to it. If a player is changed because they believe they must leave, then finds out that they do not need to leave - they should play as originally scheduled. Again, after the captains discuss the situation.

8. In order to properly record the score the forfeit and everyone's all star points, the team present must still mail in a score sheet. All players present must sign the back of the sheet attesting to their presence. If you are playing away, the bar should still supply you with the score sheet and envelope. If they do not, note this in your call and use a blank sheet of paper instead. Remember to include the following information:

Ø Monday or Tuesday League

Ø Date

Ø Division and Subdivision

Ø Home Team Name and Pub

Ø Away Team Name and Pub

Ø Team present and players present (all players must sign the form) [Both Teams].

 

9. Any team forfeiting one full match can continue the season. It will be eligible for the subdivision team awards. However, the team will not, repeat NOT, be eligible for the playoffs.

10. If a team forfeits two full matches in the season, it will be removed from play immediately. If an A division team forfeits ONE match, it is forfeited out immediately & will be removed from play. Also, if any team forfeits one match, but that match occurs during weeks 11, 12, 13, or 14 - the team will also be forfeited out and removed from play immediately. It will not be allowed to complete the season. It will not be eligible for the subdivision awards. It will not be eligible for the playoffs.

11. If a team shows a history of two forfeits a season by having this occur in back to back seasons, we will no longer accept it's registration form.

Do Not Forfeit Matches !!!

12. If a team forfeits the last match, or the second to last match of the season, all that team's players who are not present will be BANNED from participation in any NYDO events for one full year. (2 seasons)

Per the Fall 2001 Captains Meetings: League Management is permitted to make exceptions in banning players under extenuating circumstances.

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Section 6 - Scoring

1. Full forfeit Matches Team Scores - the team scoring for full forfeits will differ by night (Monday vs. Tuesday) and by division. If the forfeiting team is remaining in the league (first forfeit for weeks 1 - 10), it will be scored as follows:

Tuesday

However, if it is the second forfeit or a first forfeit during weeks 11 to 14, we will be adjusting the team scores by removing points scored against that team by the rest of the subdivision. This will be done based upon when the forfeit out takes place. If it takes place before week 8, we will remove the team points from any team that had "met" the team forfeiting out back to week 1. If the forfeit out takes place after week 7, we will remove the team points thru week 8. If one forfeit is in the first half of the season, and one in the second half, the team points will be removed back to week 1. If the forfeit out is because of forfeiting week 11 thru 14, the points will be subtracted thru week 8.

Starting with the Fall 1999 season, per the last Captain's Meeting, any team that has a scheduled BYE match will receive 1/2 the points available for their division. (A Division teams will receive 12 points, B & C Division teams will receive 9 points.

The bonus points will not be the actual score of the match, because the opposite free team is not equal for all teams left in the subdivision. (The second place team might get to play the other subdivision's last place team, while the two first place teams might have to play each other.) Therefore, the bonus points will be awarded as follows: If the match ends in a tie, the bonus points will be ½ the points available for a normal division match. (12 - 12 or 9 - 9) If one of the teams 'wins' the extra match, the winner will get one point more than half, the loser will get one point less than half. (13 - 11 or 10 - 8).

If the teams both decide not to meet, no bonus points will be given. However, if one team is willing to play, and the other teams is not willing to play, the match will be scored as a forfeit win for the team showing up. (One point more than half to zero.) The team offering to play must offer proof of proper timely contact with the refusing team to collect.

Individual all star points will still be the weekly average for each player participating, to avoid situations where the players ignore winning the game in order to roll up extra all star points.

2. Full Forfeit Matches Individual All Star Scores - each player signing the score sheet as present will receive their average weekly all star point total. (If this occurs before week 5, the adjustment will be made after week 5 to allow for a fair average to be compiled. The captain will be notified of the adjustment amounts with the week 5 score sheet.) This will now include the all stars for the forfeiting team's players who are present, providing they also print and sign the sheet being mailed in.

Only team points will be adjusted if a team forfeits out. The individual all stars scored or assigned will not be removed.

3. Individual Event (501 Singles / Doubles Cricket / Doubles 501) Forfeits - each player or players slotted on the playing roster to play against missing opponents will be credited for game or games played and won. In addition, they will receive their average all star points for that event. (Again, if this occurs prior to week 5, we will adjust after the fifth week to achieve a fair average.) They will not be credited with any award levels, such as high ons, high outs, corks, etc.They will not be credited with any award levels, such as high on, high out, corks, etc.

4. All Star Points - the individual all star point levels will differ by division, but are the same on either Monday or Tuesday night. Captains are responsible for correct scoring on the score sheets, incorrect all stars will be invalidated and could cause disciplinary action.

A Division:B Division:C Division:
501On = 95 & up.On = 90 & up.On = 90 & up.
Out = 95 & up.Out = 90 & up.Out = 90 & up.
Throws = 95 & up.Throws = 95 & up.Throws = 90 & up.
In 501 games, if you bust, the score for that turn does not count towards the game and it does not count towards all star points either.

 

Cricket            Rounds = 6 & up.                Rounds = 5 & up.                Rounds = 5 & up

                        Corks = 4 & up.                  Corks = 3 & up.                  Corks = 3 & up.

 

In cricket games, marks - either rounds or corks, only count if they are included in the scoring. For example, if the opponent already is closed on 16's and you have two 16's, and then you throw a triple 16 and triple fifteen's - no all star points are scored because only one of the 16's count.

 

5. All Star Points Score Sheet Notations - shall be made using the following convention:

Please make sure to use the correct method for the different events. We will not score a R-6 in an '01 game nor a T-20 in cricket, or a HO = high on / high out? We can't tell.

a) 501:

       Ø Points as thrown (95 = 95, 8T0 = 180, etc.).

       Ø Circle special items (High On, High Out, 171 and up).

       Ø High ons are only scored in Doubles 501. To indicate a high on, write DS + the score, and circle it. Use commas or parentheses between other scores.

       Ø High outs are scored in both singles and doubles 501. To indicate a high out, write DF + the score, and circle it.

b) Cricket:

       Ø Points will be scored as follows:
Round 5 = 100.3 Cork = 100.
Round 6 = 120.4 Cork = 125.
Round 7 = 140.5 Cork = 150.
Round 8 = 160.6 Cork = 180.
Round 9 = 180.
       Ø Write the scores as usual - R5, 3C, etc. - we will translate them into the point values.

       Ø Circle rounds of 9 and 5 or 6 corks. Otherwise, use commas or parentheses between the scores.

6. The line-up for the evening's events is completed by both captains in "the blind" and posted before each event. For doubles events, the players must play in the same order they are listed on the line-up for either the two games or the three games involved. (The players can NOT switch the order of play.)

Each team's captain is responsible to inform their players what is the playing order. You can ask the person holding the score sheet, but it is not their job to stop and tell you.

7. The visiting team starts the first set of the match. Subsequent legs for the same participants are "mugs away". The next set is started by the home team (regardless of who won the preceding game in the preceding set). The alternation then continues for each set. {We are printing hints of A - for away and H - for home on the score sheets. Just remember additional games for the same opponents are always mugs.}

If the match is being played out of sequence, or if one or more of the sets is not being played due to an individual forfeit, the away / home designation is based upon the slot on the line-up sheet, not on the last group played.

8. The home team is responsible for supplying the chalker. The chalker must be a member of any NYDO team or a league official. Chalkers should be made aware of the proper etiquette of chalking. No unnecessary movement or talking. / Do not look at the player on the line. / Do not call out a score or if the dart is in or out unless asked by the player. / Time any drinking or smoking to avoid distracting the players. / etc. (Give each player The Ten Commandments of Chalking & have them read it.)

9. The player's score must be chalked or called out prior to removing the darts from the board. This is to prevent arguments. If there is a question about the score for that round, the darts will still be in place to authenticate it. Only the player may remove his or her darts. (Unless previously agreed cases where the player has a physical reason that would delay the play.) The opposing player(s) or the opposing captain may request that the darts not be removed until the scoring is checked and approved.

10. For 501, any changes to correct mistakes in scoring or chalking must be made before the next turn of the player or the player's partner in doubles. This includes mistakes due to either the score marked or mathematical errors in either addition or subtraction. Once the same team has thrown again, no corrections are allowed. In cricket, corrections are not permitted after the opponent has thrown.

11. If a player throws out of turn, the opposing team has the option of either requiring the correct player to throw or allowing the score made to stand. If the score is allowed to stand, the same player must throw for the next turn to get the play back in synch. In which case, his or her partner has effectively lost a turn.

12. Coaching is allowed. A player can ask the chalker what was hit or what score is remaining at any time. The chalker can not advise the player what to throw with remaining darts. When a chalker is giving a score remaining in a 501 game, he or she should always give the total points, not the double out information (eg. the chalker would say eighteen, not double nine). However, other members of the team or the person's partner can advise the player with strategy.

However, the opposing team can not call out numbers or strategies while their opponent are on the line. This includes loudly talking about possible outs for their own team, as overhearing these numbers may confuse the player on the line.

13. The home team is responsible for recording the score in games and the all star points on the score sheet. The visiting team must check the accuracy of the score sheet information, including the all stars. When both captains (or their designate) have signed the form, the NYDO then considers the information correct and final.

The captain's [or the designate's] signature is attestation to the scoring and the all star points on the sheet. Both captains are responsible that the information they have signed for is correct. Falsification of any of the data will be cause for league sanctions. We do not alter the all stars unless it arrives in writing from both captains with the original mailings. (Use the correct notation - R6 does not count in 501 games and 120 does not count in cricket games.)

If the match is being protested, indicate it on the appropriate box of the score sheet. Then write a brief description of the problem on the back of your mailing copy. (See following rule.) If necessary, both captains can give their versions. The score sheet must still be completed and mailed.

14. The score sheets are to be made available to other "interested parties" providing they are league members - such as members of other teams in your division or subdivision. However, the match is not to be interrupted. The score sheets need only be made available at the natural break points of a match. They are between the singles and the cricket - after the cricket line-up is completed but before play has started, between cricket and 501 doubles - again after the doubles line-ups are complete but before play has started, and after the completion of the match.

15. The forms are 4-ply carbonless copies. The first copy is given to the visiting team captain to mail to the leage. The second copy is mailed to the league by the home team captain. (Each captain should mail their copy themselves.) The third copy is for the visiting team's records and the fourth for the home team's records. See example.

Print the players full names.
Write neatly. (If we can't read it, we will not be able to properly credit the team and players their correct point values.)
Mail the TWO TOP copies to the league.
After the 4 copies are separated, each captain MUST circle their team name on the copy that they are mailing in to the league. (This is so we can identify the teams that are mailing late or mailing the wrong copies.)
Mail the copies separately. (Do not entrust your mailing to the other team.)
Mail the copies immediately. Late score sheets are a problem. If a score sheet is missing from only one team, the league will contact the opposing captain to confirm the score from the sheet received, at which point the records will be updated with that information. Consistent late score sheets from a team may bring disciplinary action.

16. Per the Fall 1998 Captains Meeting - we have been having significant and escalating problems with the score sheet headings. If any of the information listed below is missing, 1 team point will be deducted from both teams. If the information is incorrect, 2 team points will be removed from both teams.

Date, Division Letter, Sub-Division Number, Home Team Name, Home Team Pub, Visiting Team Name, or Visiting Team Pub.

Between both teams, there is no reason not to get this information completed correctly.

17. Players are now required to sign the back of the LEAGUE COPY (the one you mail in) the first time they play, AND the back of week 14's if they play, AND any playoff match they play in as well. If a player's identity is questioned, and no signature sample is found, it will be considered the same as an obvious mismatch. (See the rules pertaining to illegal players.)

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Section 7 - Season Standings and Playoffs

1. The season standings for first, second, third, and fourth place within the various subdivisions will be determined in the following manner.

a) Highest point total.

b) If a tie exists for first place, the tie breaker will be the head to head scores of the two teams. If the head to head score is also a tie, a special match will be played following the last regular season match. Special matches will be governed under the play off rules. (1st team to score 1 point more than 1/2 is the winner, full sanctioned players may only take part in one event, and a player must have played 5 times during the regular season to be eligible.) Since each team will have played each other 2 times, the match site will be determined by either a toss of the coin (by the League) or if both captains mutually agree that one pub is preferable. That team will be the home team.

If the special match or a playoff match ends with a tie score, then a 1001 point (SS/DF) tie breaker will be played. Each team will use 6 players. If a team is "playing short" that night, no one throws twice in a round. For example, the short team would get 5 turns to the opponents full 6 turns. Flip of a coin will decide which team starts.

The team losing the tie breaker will be considered the runner up.

c) If there is a tie for either 2nd and 3rd, the same method will be used. (Ties for 3rd & 4th will not be broken as no awards are given to those places.) Ties for 4th place, therefore playoff eligible, will also use this method.

Per the Spring 2002 Captains Meeting: If there is a tie for 4th place that can not be resolved by the tie breaker head to head scoring rule, or there is insufficient time to complete the 'special matches' need to resolve the issue, the League Management will have the option of adding the additional teams to the play off bracket, provided there is room to do so without extending the number of playing dates required to complete the division's post season play.

2. Teams placing 1st, 2nd, 3rd, and 4th in their subdivisions will "make the playoffs". The 1st place teams will be seeded in the playoff bracket. If possible the 1st place teams will be given a bye in the first round of the playoffs.

If there are extra bye's to be awarded in the bracket, the 2nd place team with the best overall winning percentage will receive the extra bye. (The next 2nd place team by winning percentage would get the next, etc.)

3. Subdivision Champions first playoff match will be scheduled at home. If a bar has more than one subdivision winner, the league will determine how many playoff matches can be held in the establishment. The bar &/or teams will be asked to choose which team will be scheduled at home.

Per the Spring 2002 Captains Meeting: If a division has only one subdivision, the second place team will also be a home team - provided this does not interfere with 1st place teams home field advantage.

The Tuesday League has NOW adopted the rule that gives the subdivision championship teams "the home field advantage" through the entire playoffs. This means that the subdivision champions will always be scheduled at home for playoff matches up to the finals, which are home & home anyway. The league will determine if other playoff matches can be scheduled at the bar at the same time, or as stated before, the number of playoffs the bar may have at one time. If champions meet before the finals, the League Management will make the determination of which team is to be home.

4. If a division is composed of only one subdivision, the playoffs will be seeded. The semifinal match will be the first place team vs. the fourth place team and the second place team vs. the third place team.

In this case, even though the subdivision champion is usually the home team, the champion and the runner up (who may not be the home team) will "start" the match. This means the Home and Away indicators would be reversed if the 1st or 2nd place team is the home team. The important thing to remember is that these teams would have their player start the first 501 singles pairing, each additional leg in the same pairing is still mugs away, each time a pairing change (including when the event changes) - the other team's player(s) start the first game in the pairing.

Per the Spring 2002 Captains Meeting: If a division is composed of only two subdivisions, the playoffs will be seeded. The first round will 1-1 vs 2-4, 2-2 vs 1-3, 2-1 vs 1-4, 1-2 vs 2-3. Only the first place teams are guaranteed the home field advantage.

Per the Fall 2003 Captains Meeting: Since A1 & A2 subdivisions are chosen by team skill assessment; the A1 finishers will be ranked 1 through 4, the A2 finishers will ranked 5 through 8, and the A division bracket will be 1 v 8, 5 v 4 / 3 v 6, 2 v 7. (A1-1 v A2-4, A2-1 v A1-4 / A1-3 v A2-2, A1-2 v A2-3)

Per the Spring 2003 Captains Meeting: If a division is composed by a number of subdivisions that creates a playoff bracket without a BYE and more than the 2 subdivisions described above (4 or 8 subdivisions), then the champions will be seeded, then the champions' opponents will be chose at random from amongst the 4th place finishers. (Since the NYDO playoffs do not permit meeting another team from your own subdivision in the first round, if that occurs during the selection of the champions' opponents, the that selection will be returned and another choice made.) The second place teams will then be randomly seeded and their opponent's made at random from the remaining 3rd place finishers. (With the same 'no opponent from your own subdivision rule applying.)

5. The playoff schedule dates are firm dates. The league may agree to allow the teams to reschedule to another mutually agreed upon date, if it will not impact the rest of the playoffs or the awards. But it is highly unlikely. Both teams should plan to play on the dates listed.

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Section 8 - Awards

1. The awards ceremony will be held at one of the full divisions' winner's pubs. (Space permitting.) "Sister" bars are acceptable or if need be, a neutral location.

2. Team Awards:

a) Subdivision Champions - individual awards for team members and the host bar.
b) Subdivision Runners Up - host establishment award.
c) Division Champions - individual awards for team members and the host bar.
d) Division RunnersUp - host establishment award.

4. Individual Awards by Division

a) Division Singles Champion
b) Division Doubles Champions
c) Division High On
d) Division High Out
e) Division High Single Night All Star Score
f) All Star Team Members - highest total all star points (6 per division on Tuesday Night).
g) Division Most Valuable Player - highest winning percentage (numbers of wins ¸ number of games played). To be considered for this event the player must have played in at least 50% of the games possible. (If Division A consists of more than 1 subdivision, MVP awards will be made to Subdivision A-1 and Subdivision A-2 separately.)
h) Division Female Top All Star - highest total all star points scored by a woman (1 per division with a minimum of 3 women playing in the division).
i. Division Female Most Valuable Player - highest winning percentage (numbers of wins ÷ number of games played). To be considered for this event the player must have played in at least 33% of the games possible. (1 per division with a minimum of 3 women playing in the division. If Division A consists of more than 1 subdivision, MVP awards will be made for each subdivision separately.)

5. Other Individual Awards

a) Tuesday Night League Singles Champion
b) Tuesday Night League Singles Runner Up
c) Tuesday Night League Doubles Champions
d) Tuesday Night League Doubles Runners Up
e) 171+ (including Ton - 80's)
f) Round 9
g) 5 & 6 Corks
h) Canadian Winner (for winning a game when playing solo against 2 opponents)
i) Tuesday Night League Ladies Singles Champion
i) Tuesday Night League Ladies Singles Runner Up
j) Tuesday Night League Ladies Doubles Champions
k) Tuesday Night League Ladies Doubles Runners Up

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Section 9 - Singles and Doubles Championship Events

1. Per the Spring 2004 Captains Meeting: The Doubles & Singles Events will be moved again and played during the weekend. The singles & doubles events will be run using the handicapping system. (See segment # 4 below.)

One divisional award for 'division champion' will be given for the player or partners that advances the furthest during each event. If necessary, playoff matches will be used to break any ties.

2. Singles - all 501 SS/DF, Cricket - alternating.
Doubles - 501 Ds/DF, Cricket - alternating.

3. Modified ADO format - coin toss for bull on first game, mugs on each subsequent game, loser of original toss has choice on bull shot for tie breaking game if needed. Winner of the cork for the tie breaker decides either to go first or picks the game. (See section 4 g below.)

4. Formats:

a) Per the Fall 2002 Captains Meeting: If the doubles teams or singles players are ranked to be from the same division (A vs. A, B vs. B, or C vs. C), the play will be:
        2 out of 3 until finals - 4 out of 7 for the finals.

Handicapping:
b) If the ranking is one division apart (A vs. B, B vs. C), the higher ranked individual or partners must win an extra game to advance until the championships. So, they must win 3 games to advance , but the lower ranked team still needs to win only 2 games. (Thus 5 games might be necessary.) In the championships, the higher ranked unit must win 2 extra games. (They would need 6 before the lower unit score 4 wins.)
c) If the ranking is two divisions apart (A vs. C), the higher ranked individual or partners must win 2 games to advance until the championships. So, they must win 4 games to advance , but the lower ranked team still needs to win only 2 games. (Thus 7 games might be necessary.) In the championships, the higher ranked unit must win 3 extra games. (They would need 7 before the lower unit score 4 wins.)
d) If a player is ranked in the top 20% of their division, they will be "bumped up" to the next higher division for the games needed to advance calculation. (B up to A, C up to B) If the player is ranked in the bottom 20%, they are "bumped down" for the games to win calculation.
e) For doubles, if the 2 players (who must still be from the same team) are not ranked in the same division based on the 20% rule, the pairing will be ranked at the higher ranking of the pairing. For doubles we will use the overall winning percentage. For singles, we will use the player's singles winning percentage if they have one. If they do not, the overall percentage will be used.
f) Because everyone is playing together, the Mel Collazo rule is not effect.
g) When there is a difference in the divisional rankings (A vs B, B vs C, A vs C), the opponents must shoot cork before every game. No mugs away.

5. Doubles partners must be from the same team. If the partners qualify to move on, you MUST use the SAME partner at the next level.

6. Per the Fall 2001 Captains Meeting: Because we are switching to play the Singles and Doubles Events on a weekend, there will be no penalty points or bonus points awarded for attendance at these events.

7. The sanctioning rules no longer apply again because of the handicap system.

8. Per the Spring 2001 Captains Meeting: A player must have 'actually' already played in a weekly team match in order to be eligible to participate in either the Doubles or Singles Competitions. (A Full Team Forfeit or a BYE week does not count for this requirement. However, an individual game forfeit as described above would still be allowable.) The same deduction of the 5 points plus an additional 5 points will be applied.

9. Per the Fall 2005 Captains Meeting: During the regular doubles & singles weekend event, separate 'ladies only' doubles and singles will be held (once the ladies and boards are available). The matches will be best 2 of 3 prior to the finals and the finals will be best of 5. However, the handicapping rule as described above will be used, which may therefore require more games to advance.

In order for the double for the doubles to be held, there must be 8 pairs. In order for the singles event to be held, there must be at least 4 entries. Due to the limited number of women on some teams, in the ladies event, the partners are not required to be from the from the same team - but must be an eligible NYDO member. (See rule 8 above.)

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Section 10 - Captains' Counsel

1. In addition to regular captains' meeting, where all captains or their representatives may discuss topic pertinent to the league, there will be captains' counsels for each night and by full division.

The purpose of these counsels is to allow for a captain to appeal a decision made by the league management personnel. The decisions that are eligible for appeal involve interpretation of the rules. The captains' counsel will not change the rules during a season of play. After the season is completed the rules may be changed.

The captains' counsel will be the highest authority of these interpretation, not the league management personnel.

2. One Bar = One Vote on the counsel. If your bar has more than one team in the division, all the teams must decide who will cast the bar's vote.

3. These meetings will be open to the entire league membership.

4. Counsel members representing the teams bringing the dispute can and should attend the meeting and aid in presenting their side's case. However, they will not be able to vote on the issue. To avoid " conflicts of interest" only the 'uninvolved' members shall be eligible to vote.

5. To call a counsel meeting all one needs do is notify the league. The league will contact the appropriate captains to schedule the meeting.

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Section 11 - Fees & Payment

1. The NYDO fee is currently $200.00 per team. This payment is due prior to the beginning of the season.

2. Any bar with three or more teams can arrange a payment schedule if they wish.

3. Any team who's fee is not paid after week 3 is subject to a $25 Late Fee. (To avoid the Late Fee, the payment would have to be included with the week 3 score sheet.)

4. Any team, not on a payment schedule, failing to pay by week 8 can be dropped from the league. Bars on payment schedules should keep pace with the progress of the season. When the season reaches the halfway point, the bar should have paid ½ it's fees. All payments are due before the end of the season.

5. For bars whose payment history has had "problems", team(s) from that bar will be refused registration unless all outstanding gees have been paid and the new registration fee is paid by the deadline date of the new season registration.

6. Each team is required to pick up it's package containing the items for the season at the site specified by the League Management. Usually, it is the Thursday Night before the first night of play for the season. Someone other than the captain of the team may make the pick up, especially for bars with more than one team. It is the responsibility of the captain and team to be at their first match and to have the League materials at their home matches.

Per the Fall 1999 Captains Meeting: The penalties for failing to have a team's package picked up are a $20 per team fine and a deduction of 5 team points.

Ø THESE RULES WILL BE APPLIED FAIRLY AND EQUALLY TO ALL TEAMS.

Ø Just as a reminder, the idea is to have a nice friendly (but competitive) dart match and season. We are not looking to create lawyers to "use the rules" to anyone's advantage. Nor are we trying to stifle the enjoyment we all get from playing darts. Try to play the matches with these intentions and not be a "stickler". If you have a problem - CALL US IMMEDIATELY. Perhaps we can solve it right then on the phone.

League Address:New York Dart Organization
P.O. Box 909
Peck Slip Station
New York, NY 10272-0909
League Phone Number:(212) 374-9529
League Web Site:www.nydo.com
League E-mail Address:nydo@nydo.com
League Office Hours:
           Please use the following chart for times that the league will man the phone. You can still call on days listed with no regular hours or at other times during the week. Please do not call after 11:30 at night unless it is a problem with a match underway. We will also give you a free hint. Do not call on Saturday or Sunday brfore noon if you do not want to talk to the answering machine. We are going to have the phone turned off then. (We like to go to these bars we've signed up to play darts and drink.)

NEW YORK DART ORGANIZATION
PHONE # (212) 374-9529

Monday7:00 pm to 11:30 pm *
Tuesday7:00 pm to 11:30 pm *
Wednesday No Regular Hours
Thursday6:30 pm to 11:00 pm (So long as the League played on Monday Night)
FridayNo Regular Hours
SaturdayNo Regular Hours (But we are usually in from 2:00 pm to 7:00 pm so long as the League played on Tuesday Night)
SundayNo Regular Hours
* - The league number will either automatically forward you to the league cell phone or have our team location and pager numbers on the recording.


SHOOT WELL & GOOD DARTS !!

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